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The Cartesian Plane

Maths · Y8 Linear Relationships
Year 8
Lesson Guide
Explanation
One number can locate a point on a line, but locating a point on a flat surface needs two. The Cartesian plane uses a horizontal x-axis and a vertical y-axis crossing at the origin, which is the point (0, 0). A pair of coordinates like (3, 2) means go across 3, then up 2. The order is fixed and it matters: (3, 2) and (2, 3) are different points. The memory hook most people use is that you walk along the hall before you climb the stairs — across first, then up.
Your Turn
Where is (4, 1)? Check: 4 across to the right, then 1 up.
Watch Out
Coordinates are always (x, y) — across then up. Reversing them plots a completely different point.
Explanation
The axes extend in both directions, so coordinates can be negative. A negative x means move left instead of right; a negative y means move down instead of up. The axes divide the plane into four quadrants, numbered anticlockwise starting from the top right. The first quadrant has both coordinates positive; the second has negative x and positive y; the third has both negative; the fourth has positive x and negative y. Notice that (−2, 2) and (2, −2) land in different quadrants, which is another reminder that the order of the pair is never optional.
Your Turn
Which quadrant contains (−3, −5)? Check: both negative, so the third quadrant.
Watch Out
A point on an axis is in no quadrant at all. (0, 4) sits on the y-axis, and (5, 0) on the x-axis.
Explanation
Reading a point off a graph reverses the plotting process. Drop straight down from the point to the x-axis to read the first coordinate, then go straight across to the y-axis for the second. So the point marked here is (4, 3). The one thing to check before you read anything is the scale, because the squares are not always worth 1. If each square represents 2, then a point three squares along the x-axis is at x = 6, not x = 3. Look at the numbers written on the axes, not at the number of squares.
Your Turn
A point sits 2 across and 5 up on a grid where each square is 1. Name it. Check: (2, 5).
Watch Out
Always read the axis labels. Assuming each square is 1 is the fastest way to misread a graph.
Explanation
When you plot several points, patterns appear that are worth noticing. Here A(1, 4) and B(5, 4) share the same y-coordinate, so the line joining them is horizontal. B(5, 4) and C(5, 1) share the same x-coordinate, so that line is vertical. Recognising this saves work later: any two points with matching y-values lie on a horizontal line, and matching x-values give a vertical one. Practically, mark each point with a small dot or a neat cross rather than a big blob, because in graph work a millimetre of sloppiness turns into a wrong gradient.
Your Turn
Plot D(1, 1) to complete the rectangle with A, B and C. Check: D shares x with A and y with C.
Watch Out
Plot from the axes, not by eye. Counting squares from the origin each time keeps points accurate.
Explanation
Coordinates let you do geometry with arithmetic instead of a ruler. For a horizontal line from P(1, 3) to Q(5, 3), the length is just the difference in x-values: 5 − 1 = 4 units. For a vertical line you subtract the y-values instead. The midpoint is found by averaging each coordinate separately — x is (1 + 5) ÷ 2 = 3 and y is (3 + 3) ÷ 2 = 3, giving (3, 3). This is the beginning of coordinate geometry, and the reason it matters is that once a shape is described by coordinates you can calculate its properties exactly, with no measuring and no drawing error.
Your Turn
Find the length and midpoint of the vertical line from (2, 1) to (2, 7). Check: length 6, midpoint (2, 4).
Watch Out
Averaging finds the midpoint; subtracting finds the length. Using the wrong one gives a point where you wanted a distance.
📌 Key Points — this lesson in a nutshell
  • A point needs TWO numbers: (x, y) — across first, then up.
  • (3, 2) and (2, 3) are different points. The order is never optional.
  • The origin is (0, 0), where the axes cross.
  • Four quadrants, numbered anticlockwise from the top right: (+,+), (−,+), (−,−), (+,−).
  • A point on an axis belongs to no quadrant.
  • Same y → horizontal line. Same x → vertical line.
  • Length of a horizontal line = difference in x. Midpoint = average each coordinate.
Step 1: Introduction
Step 1 of 5
Every point needs TWO numbers x y origin (0, 0) across 3 up 2 (3, 2) Always ACROSS first, then UP. (3, 2) is not the same point as (2, 3). Memory hook: you walk along the hall before you climb the stairs.
Four quadrants, four sign patterns 1st: (+, +) 2nd: (−, +) 3rd: (−, −) 4th: (+, −) (−2, 2) (2, −2) Quadrants are numbered ANTICLOCKWISE from the top right. Negative x → move LEFT. Negative y → move DOWN. (−2, 2) and (2, −2) sit in different quadrants — the order still matters.
Trace back to each axis 123456 12345 P (4, 3) read y here read x here To read a point: 1. drop straight DOWN to the x-axis 2. go straight ACROSS to the y-axis Check the SCALE first — squares are not always worth 1. If each square is 2, the point 3 squares across is at x = 6.
Plot A(1, 4) · B(5, 4) · C(5, 1) 123456 12345 A(1,4) B(5,4) C(5,1) What the points show A and B share y = 4, so AB is horizontal B and C share x = 5, so BC is vertical Points with the same y sit on a horizontal line. Points with the same x sit on a vertical line. Mark each point with a small clear dot or cross — not a big blob.
Lengths, midpoints and shapes 123456 12345 P(1,3) Q(5,3) midpoint (3,3) LENGTH of a horizontal line subtract the x-values: 5 − 1 = 4 units MIDPOINT average each coordinate: x: (1+5)÷2 = 3 y: (3+3)÷2 = 3 → (3, 3) For a VERTICAL line, subtract the y-values instead. Coordinates turn geometry into arithmetic — you can find lengths and centres without measuring. Quiz time!
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