Lesson Guide
Explanation
A linear rule like y = 2x + 1 works like a machine: you feed in a value of x, the rule processes it, and out comes y. Put in x = 3 and you get 2 times 3 plus 1, which is 7. The x is called the independent variable because you are free to choose it; y is the dependent variable because its value depends on the x you picked. The one thing that trips people is the order — multiply before adding. So y = 2 × 3 + 1 = 7, not 2 × (3 + 1) = 8. There are no brackets in the rule, so the ordinary order of operations applies.
Your Turn
Find y when x = 5 for y = 3x − 2. Check: 3 × 5 = 15, then subtract 2 → y = 13.
Watch Out
Multiply first, then add or subtract. Doing it the other way round is the standard error here.
Explanation
To build a table, substitute each x value into the rule in turn. For y = 2x + 1 with x from −2 to 2, you get y values of −3, −1, 1, 3 and 5. Negative x values need the most care: 2 times negative 2 is negative 4, and negative 4 plus 1 is negative 3 — not negative 5. Writing the substitution out in full before evaluating prevents that. There is also a built-in check worth using every time: as x increases by 1, y should change by the same amount each step. Here it goes up by 2 every time, which matches the coefficient of x. If one of your steps breaks the pattern, that entry is wrong.
Your Turn
Build a table for y = 3x − 2 with x from −2 to 2. Check: −8, −5, −2, 1, 4 — a constant step of +3.
Watch Out
The constant-step check catches almost every arithmetic slip. Use it before you plot anything.
Explanation
When the coefficient of x is negative, the pattern reverses: y decreases as x increases. For y = −2x + 5, the values run 9, 7, 5, 3, 1 — a step of negative 2 each time. The entry to be careful with is x = −2, because you get negative 2 times negative 2, which is positive 4, then plus 5 gives 9. Two negatives multiplied give a positive, so the answer is 9 rather than 1. That combination — a negative coefficient with a negative x value — is where most marks are lost in this topic, so write it out fully rather than doing it in your head.
Your Turn
Find y when x = −3 for y = −4x + 1. Check: −4 × (−3) = 12, then +1 → y = 13.
Watch Out
A negative coefficient with a negative x gives a POSITIVE product. Do not let the two minus signs cancel into one.
Explanation
Each column of the table gives one point: the x value and the y value together make a coordinate pair. Plot all of them and, because the rule is linear, they must fall in a perfectly straight line. Join them with a ruler and extend the line past the plotted points, since the relationship continues beyond the values you happened to choose. The straight-line requirement is also your error check: if one point sits off the line while the others line up, that table entry has an arithmetic mistake in it. Go back and recompute that one rather than drawing a bent line through them all.
Your Turn
The table for y = 2x + 1 gives (−1,−1), (0,1), (1,3), (2,5). Do they line up? Check: yes, each step is 1 right and 2 up.
Watch Out
Never join the points with a curve or a series of short segments. A linear rule always gives one straight line.
Explanation
Given a table, you can work backwards to the rule in two steps. First, look at how much y changes each time x goes up by 1 — that constant step is the coefficient of x. Here y rises by 3 each time, so the rule begins y = 3x. Second, find the value of y when x = 0, because that is the constant on the end. Here y = 4 at x = 0, so the rule is y = 3x + 4. Always test it on a value you did not use to build it: x = 3 gives 3 times 3 plus 4, which is 13, matching the table ✓. If the table does not include x = 0, step backwards from the first entry by subtracting the step once.
Your Turn
A table gives x: 0,1,2,3 and y: 5,9,13,17. Find the rule. Check: step is +4, and y = 5 at x = 0, so y = 4x + 5.
Watch Out
The step only equals the coefficient when x increases by exactly 1. If x jumps by 2, divide the y-change by 2.
📌 Key Points — this lesson in a nutshell
- A rule is a machine: you choose x (independent), the rule gives y (dependent).
- Multiply before adding: y = 2x + 1 at x = 3 is 7, not 8.
- Substitute each x in turn to build the table, writing negatives out in full.
- CHECK: as x goes up by 1, y should change by the same amount every step — that step is the coefficient of x.
- A negative coefficient makes y decrease. Negative × negative gives a POSITIVE: −2 × (−2) = +4.
- Each table column is one point. A linear rule must give a perfectly straight line — a stray point means an arithmetic error.
- To find the rule from a table: the constant step gives the coefficient, and the value at x = 0 gives the constant.
Step 1: Introduction
Step 1 of 5
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