Lesson Guide
Explanation
Before you can work out any probability, you need to know what could happen. One thing that could happen is called an outcome, and the full list of all the outcomes is called the sample space. Toss a coin and there are two outcomes, heads and tails, so the sample space is heads, tails. Roll an ordinary die and there are six outcomes, so the sample space is 1, 2, 3, 4, 5, 6. We usually write the list inside curly brackets, and each outcome goes in exactly once. That list is the foundation for everything else in this chapter, so get into the habit of writing it down before you try to calculate anything.
Your Turn
Write the sample space for spinning a spinner with sections labelled A, B and C. Check: {A, B, C} — three outcomes.
Watch Out
List every outcome once, and do not miss any. A coin has 2 outcomes, not 1, even though only one happens.
Explanation
The skill here is listing outcomes without missing any, and the trick is to work in a fixed order rather than jumping about. Picking a day of the week at random gives seven outcomes: Monday through to Sunday, in order. Two of those, Saturday and Sunday, are the weekend. Now picking one letter from the word BANANA. There are six letters, so there are six outcomes, even though only three different letters appear. That catches people out. You are picking one letter tile, not choosing between the names B, A and N, so all six tiles count. Go through in order and count as you go, and you will not miss anything.
Your Turn
How many outcomes are there when you pick one letter from the word MATHS? Check: 5, one for each letter.
Watch Out
Repeated items still count separately. BANANA gives 6 outcomes, not 3.
Explanation
Here is an idea you must not skip over. Outcomes are equally likely when each one has just as much chance as the others. The spinner on the left has four equal sections, so landing on 1, 2, 3 or 4 are equally likely, and each has a one in four chance. The spinner on the right also has sections, but they are not the same size. Red covers half the circle, while blue and green each cover a quarter. So even though there are three outcomes, they are not equally likely. Red has a one half chance, not one third. Always check the sizes before assuming. Fair dice, fair coins and evenly divided spinners give equally likely outcomes.
Your Turn
A spinner has 3 sections: half is red, a quarter is blue, a quarter is yellow. Is red as likely as blue? Check: no — red covers twice as much, so red is twice as likely.
Watch Out
Counting the sections is not enough. Three unequal sections do not give a 1/3 chance each.
Explanation
Now for two things happening at once. Toss two coins and you can draw a tree. The first coin is either heads or tails. Whichever it is, the second coin is also either heads or tails. That gives four branches at the end: HH, HT, TH and TT. So the sample space has four equally likely outcomes, which makes sense because two sides times two sides is four. Here is the trap. People often write only three outcomes, thinking two heads, two tails, and one of each. But one of each happens in two different ways, head then tail, and tail then head, so both belong in the list.
Your Turn
Two coins are tossed. How many of the four outcomes contain at least one head? Check: HH, HT and TH — that is 3 of the 4.
Watch Out
HT and TH are different outcomes. Listing "one of each" once gives you 3 outcomes instead of 4.
Explanation
When two different things happen together, a table is the neatest way to lay out the sample space. Put the coin down the side, heads and tails, and the die across the top, 1 to 6. Every cell in the table is one outcome, like heads with a 3, or tails with a 5. Count the cells and you get two rows times six columns, which is twelve outcomes altogether. All twelve are equally likely, so each has a one in twelve chance. Watch out for a common slip here: some people add 2 and 6 to get 8. You multiply, because every one of the two coin results pairs up with every one of the six die results.
Your Turn
Using the table, how many outcomes have a head AND an even number? Check: H2, H4 and H6 — that is 3 of the 12.
Watch Out
Multiply, do not add. A coin and a die give 2 × 6 = 12 outcomes, not 2 + 6 = 8.
📌 Key Points — this lesson in a nutshell
- An OUTCOME is one thing that could happen; the SAMPLE SPACE is the list of all of them.
- Write the sample space in curly brackets, each outcome listed once: {1, 2, 3, 4, 5, 6}.
- List outcomes in a fixed order so you do not miss any.
- Repeated items still count: BANANA gives 6 outcomes, not 3.
- Outcomes are EQUALLY LIKELY when each has just as much chance as the others.
- Equal-sized spinner sections give equally likely outcomes; unequal ones do not.
- Two coins give 4 outcomes: HH, HT, TH, TT — HT and TH are different.
- For two-step experiments, MULTIPLY the numbers of outcomes: 2 × 6 = 12.
- A two-way table lists every combination without missing any.
Step 1: Introduction
Step 1 of 5
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