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Chance and the Probability Scale

Maths · Y7 Probability
Year 7
Lesson Guide
Explanation
You already talk about chance every day. You say something is certain, or likely, or impossible, without thinking about it. A dropped ball falling to the ground is certain. Rolling a number less than 5 on a die is likely, because four of the six faces work. A tossed coin landing on heads is an even chance, because heads and tails are just as good as each other. Rolling a 6 is unlikely, since only one face out of six gives it. Rolling a 9 on an ordinary die is impossible. Those five words run in order from never to always, and in this chapter you will turn each of them into a number so you can compare chances exactly.
Your Turn
Which word fits "the day after Monday is Tuesday"? Check: certain.
Watch Out
Unlikely does not mean impossible. Rolling a 6 is unlikely, but it still happens fairly often.
Explanation
Here is the picture that holds the whole topic together. Probability is measured on a scale that runs from 0 to 1. Zero sits at the far left and means the event cannot happen. One sits at the far right and means it must happen. Halfway along, at one half, is an even chance, where the event is just as likely to happen as not. A quarter of the way along is unlikely, and three quarters of the way along is likely. Nothing lives outside this scale. No chance is smaller than 0, and no chance is bigger than 1, so if you ever calculate something like 2, or a negative number, you know straight away you have made a mistake.
Your Turn
Where on the scale would you mark "a tossed coin lands on tails"? Check: exactly halfway, at 1/2.
Watch Out
The scale stops at 1. Saying something has a probability of 2 because it is "very likely" is wrong.
Explanation
Now let us put real events on the scale. Rolling a 9 on an ordinary die is impossible, so it sits at 0, right at the left end. Rolling a 6 has one chance in six, so it sits close to the left but not on it. A tossed coin landing on heads is one half, so it sits exactly in the middle. Rolling a number bigger than 2 means a 3, 4, 5 or 6, which is four faces out of six, or two thirds, so it sits to the right of the middle. And the sun rising tomorrow is certain, so it sits at 1. The further right a dot sits, the more likely that event is.
Your Turn
Where would "you roll an odd number on a die" sit? Check: 1, 3 and 5 are odd, so 3 out of 6 — exactly at 1/2, in the middle.
Watch Out
"Bigger than 2" does not include the 2 itself. It means 3, 4, 5 and 6 — four faces, not five.
Explanation
A probability can be written three ways, and they all mean the same thing. Look at this spinner with four equal sections: two red, one blue and one green. Landing on red is two sections out of four, which is one half, or 0.5, or 50 percent. Landing on blue is one section out of four, which is a quarter, or 0.25, or 25 percent, and green is the same. Notice that the three probabilities add up to 1, or to 100 percent, because the arrow has to land somewhere. Fractions are usually the safest to work with because nothing gets rounded, but you should be comfortable swapping between all three forms.
Your Turn
Write 3/4 as a decimal and as a percentage. Check: 0.75 and 75%.
Watch Out
A percentage is out of 100, so it runs 0% to 100% — never write a probability as 150%.
Explanation
Finally, how do you decide which of two chances is bigger? Bag A holds four counters and one of them is red, so the probability of red is one quarter, or 0.25. Bag B holds five counters and three of them are red, so the probability of red is three fifths, or 0.6. Comparing one quarter with three fifths in your head is awkward, but comparing 0.25 with 0.6 is easy. That is the trick: put both chances into the same form first, usually decimals or percentages, then compare. On the scale, Bag B's dot sits further to the right, so Bag B gives you the better chance of pulling out a red counter.
Your Turn
Which is more likely: a probability of 2/5, or a probability of 30%? Check: 2/5 = 0.4 = 40%, which beats 30%.
Watch Out
Do not compare a fraction with a percentage directly. Convert one of them first, or you will guess.
📌 Key Points — this lesson in a nutshell
  • Chance words in order: impossible, unlikely, even chance, likely, certain.
  • Every probability is a number on the scale from 0 to 1.
  • P = 0 means impossible. P = 1 means certain. P = 1/2 is an even chance.
  • Nothing sits outside the scale — never below 0, never above 1.
  • The further right on the scale, the more likely the event.
  • The same chance can be a fraction, a decimal or a percentage: 1/2 = 0.5 = 50%.
  • 0 to 1 on the scale matches 0% to 100%.
  • All the probabilities for one spinner or bag add up to 1, or 100%.
  • To compare two chances, rewrite them both in the same form first.
  • "Unlikely" is not the same as "impossible" — unlikely things still happen.
Step 1: Introduction
Step 1 of 5
How likely is it? A dropped ball falls to the ground CERTAIN You roll a number less than 5 on a die LIKELY A tossed coin lands on heads EVEN CHANCE You roll a 6 on a die UNLIKELY You roll a 9 on an ordinary die IMPOSSIBLE These five words run in order, from never happening to always happening. Maths turns each of them into a NUMBER, so you can compare them exactly.
The probability scale 0 impossible 1⁄4 unlikely 1⁄2 even chance 3⁄4 likely 1 certain never always Every probability is a number from 0 to 1. 0 means it CANNOT happen  ·  1 means it MUST happen Everything else sits somewhere in between. There is nothing outside the scale. No chance is less than 0, and no chance is more than 1. If you ever get an answer like 2 or −0.5, you have made a mistake somewhere.
Five events, marked on the scale A You roll a 9 on an ordinary six-sided die 0 B You roll a 6 on an ordinary six-sided die 1 ⁄ 6 C A tossed coin lands on heads 1 ⁄ 2 D You roll a number bigger than 2 2 ⁄ 3 E The sun rises tomorrow morning 1 0 1 0 A 1⁄6 B 1⁄2 C 2⁄3 D 1 E The further right a dot sits, the more likely that event is.
The same chance, written three ways red red blue green a spinner with 4 equal sections 2 red, 1 blue, 1 green P(red) 2 ⁄ 4 = 1 ⁄ 2 0.5 50% P(blue) 1 ⁄ 4 0.25 25% P(green) 1 ⁄ 4 0.25 25% fraction decimal percentage The three probabilities add to 1: 1⁄2 + 1⁄4 + 1⁄4 = 1, or 50% + 25% + 25% = 100% 0 to 1 on the scale is exactly the same as 0% to 100%. To turn a decimal into a percentage, multiply by 100: 0.25 becomes 25%.
Which bag gives you a better chance of red? BAG A — 4 counters 1 red out of 4 P(red) = 1 ⁄ 4 = 0.25 BAG B — 5 counters 3 red out of 5 P(red) = 3 ⁄ 5 = 0.6 0 1 A 0.25 B 0.6 Bag B sits further right, so Bag B gives the better chance of red. To compare, put BOTH chances in the SAME form first — here, decimals. Comparing 1⁄4 with 3⁄5 straight off is hard; comparing 0.25 with 0.6 is easy.
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