Lesson Guide
Explanation
Deduction is clue-squeezing: each clue eliminates suspects until one remains. 'Two digits, even, more than 40, digits add to 7.' Start with the SHARPEST clue — digits adding to 7 gives a short list (16, 25, 34, 43, 52, 61, 70…). Now filter: even kills 25, 43, 61; more than 40 kills 16, 34. Survivors: 52 and 70. But 7+0=7 ✓, even ✓, >40 ✓ — two survivors?! Recheck… 70 works too unless another clue splits them. Real tests make clues airtight — and YOU must test every clue against your answer.
Your Turn
'Odd, between 30 and 50, digits add to 9.' Who am I? Check: 39 (3+9=12 ✗)… 45 ✓ odd? No! 45 is odd ✓ → 45.
Watch Out
An answer must satisfy EVERY clue, not most. Test all clues at the end — one forgotten clue is the classic slip.
Explanation
Who-owns-what puzzles beg for a grid: people down the side, pets across the top. Read each clue and mark: 'Ana's pet swims' → Ana gets a ✓ under fish — and instantly ✗s fill the rest of her row AND the fish column (one pet each!). 'Ben is allergic to feathers' → ✗ under bird for Ben; with fish gone, Ben must have the cat. Cara inherits the bird. The grid's power: every ✓ triggers a cascade of ✗s.
Your Turn
Three kids — Ed, Fay, Gus — play soccer, chess, tennis. Ed hates running; Fay beat the chess champion. Who plays what? Check: Ed chess, Fay soccer or tennis… Fay is not chess; Ed = chess; Gus and Fay split soccer/tennis — need one more clue! (Notice when clues are not enough.)
Watch Out
Only mark what a clue PROVES. "Fay beat the chess champion" means Fay is NOT the champion — it does not say what she plays.
Explanation
'Largest possible' puzzles reward a scoring habit. OC flavour: digit cards drawn with straight lines — pick two cards to maximise right angles. Don't eyeball a pair: SCORE each card first (the 4 has 3 right angles, 5 has 4, 6 has 4), THEN pick the top two: 5 and 6 give 8. The same score-then-choose routine wins 'smallest possible', 'closest to 100' and every other optimisation puzzle.
Your Turn
From digits 3, 6, 8, pick two to make the largest 2-digit number, then the smallest. Check: 86 and 36.
Watch Out
'Two DIFFERENT cards' — constraints like different/adjacent/at most sneak into these puzzles. Circle them.
Explanation
A signature OC format: three statements, and you pick which are correct. OC style: counters 1–15, one taken at random. 'Even and odd equally likely' — COUNT: eight odds (1, 3, 5, 7, 9, 11, 13, 15), seven evens — false! 'More likely above 8 than below 8' — count: seven each (9–15 vs 1–7) — equal, so false. 'A 4 as likely as a 13' — one counter each — true. The method: judge each statement with an actual COUNT, separately, never by gut feel. Then match your verdicts to the answer options.
Your Turn
Counters 1–14: is "odd and even equally likely" true now? Check: 7 odds, 7 evens — TRUE for 1–14 (15 was the troublemaker!).
Watch Out
The statements are designed so your instinct says true. Counting takes ten seconds and is never wrong.
Explanation
When a puzzle asks 'how many ways', list like a robot: fix the first choice, run through every second choice in order, then advance the first choice. Two-digit numbers from 2, 5, 7: the 2-family (22, 25, 27), the 5-family, the 7-family — nine, provably. Random listing skips some and repeats others; robot listing does neither. This is also the fallback when magic-shape puzzles resist the clever trick: systematic trial beats scattered guessing. Quiz and exercises now!
Your Turn
How many 2-digit numbers from 3, 8 with NO repeats? List them! Check: 38, 83 — just 2.
Watch Out
Read whether repeats are allowed — it changes 9 ways into 6. The words 'different digits' are load-bearing.
Step 1: Introduction
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